![]() ![]() Warcamps and the trading post are the only buildings that can be relocated. Your warriors will patrol the area around the warcamp and will attack any foe in the camp's radius. Here, you can also order different weapon types. To prepare better for a fight, you can build a warcamp to train warriors. ![]() If it is destroyed, your progress on the current island is lost and subsequently the current game. The stone where your vikings appear needs to stay intact. You can see how many enemies and what kind appear by clicking on a portal. Sometimes, you only win if you open the smaller portals, too and defeat all the enemies there. But be careful, enemies may come out of the portal and attack your Vikings. If your Vikings approach a portal, you can click it and open it with the corresponding icon. You can complete an island map (or keep playing, if you wish), when your Vikings open the largest portal on the map. You can also demolish buildings, salvaging some of the resources spent in the process. Keep in mind that you can't grow crops for farms on stone. If it's orange or even red, you need more resources. If the ground is highlighted green, you need less resources to build something. The composition of the ground you are building on is important. If your Vikings are hungry or tired, they'll work less efficiently. Well-rested Vikings will be able to work longer and more efficiently. Also, workers who have a place to rest recover faster than those poor guys who have to camp in the open. Tents and their larger counterparts increase the limit of available Vikings. The in-game describtions will help you here. Build those close to the other buildings they have to interact with. The building extensions were removed and turned into seperate buildings. You can increase this radius by building roads, making your Vikings reach their destination faster. So, always build a woodcutter near trees, a fishing hut near water, a quarry should be near rocks and so on. If you click on a production building you see the radius of influence of the correspondent worker. No fish means hungry vikings early in the game. a fishing rod for the fishing hut, which the toolmaker has to make. You need to build an axe for the woodcutter the woodcutter is able to punch trees into logs, but it takes much longer than using an axe. This means, you start an island by building a toolmaker and then a woodcutter. Vikings don't build tools on their own anymore and you got more control over which tools they produce. ![]() We've recently introduced the toolmaker to Valhalla Hills. How will they ever manage to build a settlement, confused as they are right now? Your Vikings have fallen from grace and from Valhalla. We also share information about your use of our website with our social media, advertising and analytics partners.Welcome to the world of Valhalla Hills, bold warrior! We use cookies to personalize content and ads, provide social media features, and analyze the use of our website. This helps us measure the effectiveness of our marketing campaigns. Microsoft Advertising uses these cookies to anonymously identify user sessions. It also serves behaviorally targeted ads on other websites, similar to most specialized online marketing companies. The Facebook cookie is used by it's parent company Meta to monitor behavior on this website in order to serve targeted ads to its users when they are logged into its services. Google will use this information for the purpose of evaluating your use of the website, compiling reports on website activity for us and providing other services relating to website activity and internet usage. The purpose of Google Analytics is to analyze the traffic on our website. Security (protection against CSRF Cross-Site Request Forgery) Stores login sessions (so that the server knows that this browser is logged into a user account) which cookies were accepted and rejected). Storage of the selection in the cookie banner (i.e. being associated with traffic metrics and page response times. Random ID which serves to improve our technical services by i.e. Server load balancing, geographical distribution and redundancy ![]()
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